PS4 | Bring Your Own Controller
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Match Settings
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Game Settings
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Default Arena: DFH Stadium
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Team Size: 2v2
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Bot Difficulty: No Bots
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Mutators: None​​
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Match Time: 5 Minutes
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Joinable By: Name/Password
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Platform (Cross-Platform On): PS4, Nintendo Switch, Steam, or Xbox One
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Server: US-East
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Tournament Format
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Online Qualifiers:
Double Elimination
Games will be Best Of 3 (BO3) -
Winners Finals, Losers Finals and Grand Finals will be Best Of 5 (BO5)
Main Event (First Attack Offline Finals)
Top 4 from Online Qualifiers Qualify for First Attack Finals
Single Elimination
Semi-Finals are Best Of 5 (BO5)
Grand Finals will be Best Of 7 (BO7) -
Controllers
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All standard controllers, including mouse and keyboard, are legal. Macro functions (e.g.,
turbo buttons) are not permitted. -
Arenas
All games are played on standard maps. In all other stages of the Tournament, the first
game is played on DFH Stadium. All subsequent Matches will be played on an eligible
arena, chosen by Tournament Administrators at their sole discretion. Main Event Teams
may request to avoid an eligible arena due to performance issues and are required to
submit a detailed request to Tournament Administrators no less than 24-hours prior to
the Match start time. The Tournament Administrators reserve the right to reject for any
reason, in their sole discretion, any request made by Main Event Teams to avoid an
eligible arena. The following eligible arenas may be selected: -
Champions Field (For Final Game in the Set)
- All Stages are playable in Standard Format except:
o Aquadome
o Farmstead
o Urban Central
o Forbidden Temple -
MATCH PROCEDURES
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Hosting and Team Colors
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Tournament Administrators will specify which Team is blue and which Team is orange.
In the Open Qualifier, Teams will be instructed how to host the Match. In all other stages
of the Tournament, a Tournament Administrator will host the Match. Start.gg Allows
teams to select the color. Players may also communicate this information during
qualifiers.
Allowed Servers: US East
- Teams that register for the First Attack Online Qualifiers must use the US East Server.
RE-HOSTS -
Between Games in a Match, Teams may request that the Match be re-hosted on the
same server region due to connection issues. In the Main Event, Teams may mutually
agree to cancel the current Game of the Match and re-host the Match with approval
from Tournament Administrators. Tournament Administrators reserve the right to
suspend and invalidate the current Game of the Match for a re-host at any time. -
GAME START
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Players may not join their designated side until two Players from each Team have joined
the Game. -
SUBSTITUTIONS
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A “Substitution” is defined as changing the Player line-up after a Match has started.
Substitutions may only occur in between Games in a Match, and Teams are limited to
one Player change per Match. Substitutions are not allowed during the Open Qualifier
except in the event of a disconnect. -
REPORTING SCORES
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After a Match is completed, the winning Team must submit the Match result to
Tournament Administrators in a designated chatroom. The losing Team must also
confirm the Match result. Taking a screenshot of the results screen or replay of the
Match is strongly recommended in case of disputed results. If a Team disputes a Match
claiming a win and submits proof of their claim, the other Team must submit proof of
their claim to avoid an automatic forfeit of the Match. Any Teams or Players found to be
submitting false or doctored results will be permanently banned from the Tournament
and future tournaments. -
GUEST ACCOUNTS
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Players may not compete using guest accounts. All participants must have a unique and
valid Steam, Microsoft® Account, Nintendo Account, or PlayStationTM Network ID, and
appropriate access levels to Steam, Xbox LiveTM, NintendoTM Network, or the
PlayStationTM Network as applicable. -
OBSERVERS
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In-game observers are not allowed except for Tournament Administrators and their
designees. -
BUGS AND GLITCHES
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In the event of a bug or glitch that affects gameplay, the full Match should be played out.
If a Team calls for a rematch due to the bug or glitch, they must save the replay and
submit it to the Tournament Administrator for review. -
TEAM ROSTERS
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TEAM CAPTAINS
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Each Team must declare one member of their roster to be the “Team Captain” who
represents the Team for all official decisions and serves as the main point of contact for
the Team. -
ROSTERS
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Teams may only use Players who are on their roster for a Match. Rosters must contain
a minimum of two Players and up to one designated reserve Player who may be used
as an alternate. Rosters may also include a manager who does not play in Tournament
Matches. An individual may not simultaneously be part of more than one roster at a
time. -
ROSTER SUBMISSION
Starting line-ups for each Match must be submitted to Tournament Administrators at
least 24-hours before the applicable Match. -
ROSTER CHANGE PERIOD/ROSTER LOCK DEADLINE
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Except as set forth elsewhere in these Rules, Team Rosters may not change during the
Open Qualifiers or the Main Event. All rosters are locked when registrations are closed
for each respective Region’s Open Qualifier. If a Team has an exceptional circumstance
that prevents them from getting a substitute, they must notify the Tournament
Administrator as soon as possible. -
TRADES
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No trades are allowed at any point during the Tournament.
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PLAYER OR TEAM NAMES
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Players or Teams may not change their User Names, in-game names, or Team Names
without approval from Tournament Administrators. All such names must comply with
these Rules and Tournament Administrators may request that they be changed at any
time. A roster shall not contain duplicates of the same name, names that consist only of
symbols, or names that are difficult to distinguish from one another. -
ROSTER CONTINUITY
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A “Starting Roster” is the Players who participate in the majority of the matches in the
Open Qualifiers. -
MATCH OBLIGATIONS
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3.4.1 PUNCTUALITY
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All Teams must have two Players physically present or in the online Match lobby and in
the designated chatroom by the Match start time. Teams that do not have two Players
ready to play after ten minutes of the Match start time are subject to penalties including
a possible Match forfeiture. -
3.4.2 FORFEITS
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Teams may not voluntarily forfeit a Match without prior authorization from Tournament
Administrators and, even with authorization, are subject to further penalties for forfeiting. -
3.4.3 COMMUNICATIONS
Teams will communicate with their opponents and Tournament Administrators in a
designated chatroom during all online stages of the Tournament. For live events, once a
Match has officially begun, communication with anyone not designated as playing within
the current Match is strictly prohibited and may result in immediate disqualification of the
Player(s) or Team. -
3.5 MATCH DISRUPTIONS
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3.5.1 DISCONNECTS
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3.5.1.1 OPEN QUALIFIER
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If a disconnect occurs in the Open Qualifier, the shorthanded Team will continue to play
out the single Game within the Match series. The disconnected Player may rejoin during
the Game that the disconnect occurred in or in between Games of a Match series but
may not join in the middle of subsequent Games in the series. After a disconnect, if the
Player cannot rejoin during the same Game, the Player will have five minutes to rejoin
before the next Game of the Match series begins. If the disconnected Player is unable
to join the Game prior to the next Game in the series, the Player’s Team may substitute
another Player from their roster if this is the first disconnect for the Team during the
series. -
3.5.1.2 MAIN EVENT
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If a disconnect occurs during any phase of the Tournament, except for the Open
Qualifier, the shorthanded Team will immediately notify the Tournament Administrators
via in-game chat. The Tournament Administrators may pause the Game once the
disconnect notification has been received, at their sole discretion. -
3.5.2 STOPPAGE OF PLAY
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Tournament Administrators may pause a Game or Match at any time and for any
reason. In the event of a stoppage of play, Players must remain at their devices and
may not communicate with other Players until the Game or Match is resumed. -
3.5.3 RESTARTS
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Tournament Administrators may order a Game or Match restart due to exceptional
circumstances, such as if a bug significantly affects a Player’s ability to play or the
Game or Match is disrupted by a Force Majeure or other event. -
3.5.4 LOG SUBMISSION
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If a Player or Team makes a complaint that results in a Game or Match restart, they will
be expected to provide Tournament Administrators with log files from the Game or
Match. These log files will be subject to investigation, and Tournament Administrators
will issue penalties if they determine that the restart was requested in error.